GIF89a=( õ' 7IAXKgNgYvYx\%wh…hŽth%ˆs%—x¨}9®Œ©€&©‰%¶†(¹–.¹5·œD¹&Çš)ÇŸ5ǘ;Í£*È¡&Õ²)ׯ7×µ<Ñ»4ï°3ø‘HÖ§KͯT÷¨Yÿšqÿ»qÿÔFØ !ù ' !ÿ NETSCAPE2.0 , =( þÀ“pH,È¤rÉl:ŸÐ¨tJ­Z¯Ø¬vËíz¿à°xL.›Ïè´zÍn»ßð¸|N¯Ûïø¼~Ïïûÿ€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§gª«ªE¯°¨¬ª±²Œ¹º¹E¾­”´ÂB¶¯ §Åȸ»ÑD¾¿Á•ÄÅ®° ÝH¾ÒLÀÆDÙ«D¶BÝïðÀ¾DÑÑÔTÌÍíH òGö¨A RÎڐ |¥ ٭&ºìE8œ¹kGÔAÞpx­a¶­ã R2XB®åE8I€Õ6Xî:vT)äžþÀq¦è³¥ì仕F~%xñ  4#ZÔ‰O|-4Bs‘X:= QÉ œš lºÒyXJŠGȦ|s hÏíK–3l7·B|¥$'7Jީܪ‰‡àá”Dæn=Pƒ ¤Òëí‰`䌨ljóá¯Éüv>á–Á¼5 ½.69ûϸd«­ºÀûnlv©‹ªîf{¬ÜãPbŸ  l5‘ޝpß ´ ˜3aÅùäI«O’ý·‘áÞ‡˜¾Æ‚ÙÏiÇÿ‹Àƒ #öó)pâš Þ½ ‘Ý{ó)vmÞü%D~ 6f s}ŃƒDØW Eþ`‡þ À…L8xá†ç˜{)x`X/> Ì}mø‚–RØ‘*|`D=‚Ø_ ^ð5 !_…'aä“OÚ—7âcð`D”Cx`ÝÂ¥ä‹éY¹—F¼¤¥Š?¡Õ™ n@`} lď’ÄÉ@4>ñd œ à‘vÒxNÃ×™@žd=ˆgsžG±æ ´²æud &p8Qñ)ˆ«lXD©øÜéAžHìySun jª×k*D¤LH] †¦§C™Jä–´Xb~ʪwStŽ6K,°£qÁœ:9ت:¨þªl¨@¡`‚ûÚ ».Û¬¯t‹ÆSÉ[:°=Š‹„‘Nåû”Ìî{¿ÂA ‡Rà›ÀÙ6úë°Ÿð0Ä_ ½;ÃϱîÉì^ÇÛÇ#Ëë¼ôº!±Ä˜íUîÅÇ;0L1óÁµö«p% AÀºU̬ݵ¼á%霼€‡¯Á~`ÏG¯»À× ­²± =4ªnpð3¾¤³¯­ü¾¦îuÙuµÙ®|%2ÊIÿür¦#0·ÔJ``8È@S@5ê¢ ö×Þ^`8EÜ]ý.뜃Âç 7 ú ȉÞj œ½Dç zý¸iþœÑÙûÄë!ˆÞÀl§Ïw‹*DçI€nEX¯¬¼ &A¬Go¼QföõFç°¯;é¦÷îŽêJ°îúôF5¡ÌQ|îúöXªæ»TÁÏyñêï]ê² o óÎC=öõ›ÒÓPB@ D×½œä(>èCÂxŽ`±«Ÿ–JЀ»Û á¤±p+eE0`ëŽ`A Ú/NE€Ø†À9‚@¤à H½7”à‡%B‰`Àl*ƒó‘–‡8 2ñ%¸ —€:Ù1Á‰E¸àux%nP1ð!‘ðC)¾P81lÑɸF#ˆ€{´âé°ÈB„0>±û °b¡Š´±O‚3È–Ù()yRpbµ¨E.Z‘D8ÊH@% òŒx+%Ù˜Æcü »¸˜fõ¬b·d`Fê™8èXH"ÉÈ-±|1Ô6iI, 2““¬$+](A*jÐ QTÂo‰.ÛU슬Œã„Ž`¯SN¡–¶Äåyše¯ª’­¬‚´b¦Éož œ)åyâ@Ì®3 ÎtT̉°&Ø+žLÀf"Ø-|žçÔ>‡Ðv¦Ðžì\‚ Q1)Ž@Žh#aP72”ˆ™¨$‚ !ù " , =( …7IAXG]KgNgYvYxR"k\%w]'}hŽth%ˆg+ˆs%—r.—m3šx3˜x¨}9®€&©€+¨‡7§‰%¶†(¹–.¹œD¹&ǘ;Í•&ײ)×»4ïÌ6ò§KÍ þ@‘pH,È¤rÉl:ŸÐ¨tJ­Z¯Ø¬vËíz¿à°xL.›Ïè´zÍn»ßð¸|N¯Ûïø¼~Ïïûÿ€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§g «¬ E ±± ¨­¶°ººE Á´”·®C¬²§Ç¶Œ»ÓDÃÕƷ¯Ê±H½ºM×ÁGÚ¬D¶BËÁ½î½DÓôTÏÛßîG»ôõC×CÌ l&âž:'òtU³6ɹ#·Ø)€'Ü.6±&ëÍÈ» K(8p0N?!æ2"ÛˆNIJX>R¼ÐO‚M '¡¨2¸*Ÿþ>#n↠å@‚<[:¡Iïf’ ¤TÚ˘CdbÜÙ“[«ŽEú5MBo¤×@€`@„€Êt W-3 ¶Ÿ¡BíêäjIÝ…Eò9[T…$íêﯧ„…•s»Óȳ¹€ÅÚdc®UUρ#±Ùïldj?´í¼²`\ŽÁðÞu|3'ÖŒ]ë6 ¶S#²‡˜FKLÈ *N E´‘áäŠ$˜›eÄYD„ºq«.è촁ƒs \-ÔjA 9²õ÷å- üúM[Âx(ís÷ì®x€|í¡Ù’p¦‚ ŽkÛTÇDpE@WÜ ²Ç]kŠ1¨ þ€·Yb ÓÁ‰l°*n0 ç™—žzBdОu¾7ĉBl€â‰-ºx~|UåU‰  h*Hœ|e"#"?vpÄiŠe6^ˆ„+qâŠm8 #VÇá ‘å–ÄV„œ|Аè•m"сœn|@›U¶ÆÎž—Špb¥G¨ED”€±Úê2FÌIç? >Éxå Œ± ¡¤„%‘žjŸ‘ꄯ<Ìaà9ijÐ2˜D¦È&›†Z`‚å]wþ¼Â:ç6àB¤7eFJ|õÒ§Õ,¨äàFÇ®cS·Ê¶+B°,‘Þ˜ºNûãØ>PADÌHD¹æž«ÄÀnÌ¥}­#Ë’ë QÀÉSÌÂÇ2ÌXÀ{æk²lQÁ2«ÊðÀ¯w|2Í h‹ÄÂG€,m¾¶ë3ÐÙ6-´ÅE¬L°ÆIij*K½ÀÇqï`DwVÍQXœÚÔpeœ±¬Ñ q˜§Tœ½µƒ°Œìu Â<¶aØ*At¯lmEØ ü ôÛN[P1ÔÛ¦­±$ÜÆ@`ùåDpy¶yXvCAyåB`ŽD¶ 0QwG#¯ æš[^Äþ $ÀÓÝǦ{„L™[±úKÄgÌ;ï£S~¹ìGX.ôgoT.»åˆ°ùŸûù¡?1zö¦Ÿž:ÅgÁ|ìL¹ „®£œŠ‚à0œ]PÁ^p F<"•ç?!,ñ‡N4—…PÄ Á„ö¨Û:Tè@hÀ‹%táÿ:ø-žI<`þ‹p I….)^ 40D#p@ƒj4–؀:²‰1Øâr˜¼F2oW¼#Z†;$Q q” ‘ ÂK¦ñNl#29 !’F@¥Bh·ᏀL!—XFóLH‘Kh¤.«hE&JòG¨¥<™WN!€ÑÙÚˆY„@†>Œž19J" 2,/ &.GXB%ÌRÈ9B6¹W]’î×ÔW¥’IÎ$ ñ‹ÓŒE8YÆ ¼³™ñA5“à®Q.aŸB€&Ø©³ JÁ—! ¦t)K%tœ-¦JF bòNMxLôþ)ÐR¸Ð™‘ èÝ6‘O!THÌ„HÛ ‰ !ù ) , =( …AXKgNgYvYxR"k\%wh…hŽh%ˆg+ˆs%—r.—x3˜x¨}9®€&©€+¨Œ,©‡7§‰%¶†(¹–.¹5·&Çš)ǘ;Í•&×£*Ȳ)ׯ7×»4ï°3øÌ6ò‘HÖ§KÍ»Hó¯T÷¨Yÿ»qÿÇhÿ þÀ”pH,È¤rÉl:ŸÐ¨tJ­Z¯Ø¬vËíz¿à°xL.›Ïè´zÍn»ßð¸|N¯Ûïø¼~Ïïûÿ€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§g ª« E$±²¨ª­ · °²½$E$ÂÕ««D· Í ¿¦Ç¶¸ÌŒ¾³CÃÅÆ E ééH½MÛÂGâªD­ çBêêϾD²ÒaÀà€Š1r­ðÓ¤ ÔožzU!L˜C'¾yW½UGtäÇïÙllê0×àÂuGþ)AÀs[þ·xì ÁxO%ƒûX2ó—  P£n›R/¡ÑšHše+êDm?# —‘Ç£6¡8íJ¡ŸâDiäªM¥Ö„ôj“¬¹£5oQ7°- <‡ *´lãÓŒ2r/a!l)dÈ A™ÈE¢ôÔ͆…ð ;Ö˜c ¡%ß‚’Ùˆâ¸b½—pe~C"BíëÚHïeF2§æŠ8qb t_`urŠeü wÅu3êæPv§h•"ß`íÍxçLĹÜÖ3á  ~Öº“®›¸ÏMDfJÙ °„ÛµáWõ%§œ‚à©–‚X ÓØ)@®Ñ›Eþ´wëuÅSxb8y\mÖzœ¥§ZbºE—ÂLªÌw!y(>¡™wú=Ç|ÅÝs¢d €CÁW)HÜcC$€L Ä7„r.á\{)@ð` @ äXÈ$PD” `šaG:§æˆOˆ72EÐamn]ù"ŒcÊxÑŒ° &dR8`g«iÙŸLR!¦P …d’ä¡“¦ðÎTƒ¦ià|À _ ¥ Qi#¦Šg›Æ ›noMµ ›V ã£)p ç£ÎW…š=Âeªk§†j„ ´®1ß²sÉxéW«jšl|0¯B0Û, \jÛ´›6±¬¶C ÛíWþï|ëÙ‹¸ñzĸV {ì;Ýñn¼òVˆm³I¼³.Ðã¤PN¥ ²µ¼„µCã+¹ÍByî£Ñ¾HŸ›ëê 7ìYÆFTk¨SaoaY$Dµœìï¿Ã29RÈkt Çïfñ ÇÒ:ÀÐSp¹3ÇI¨â¥DZÄ ü9Ïýögñ½­uÔ*3)O‘˜Ö[_hv ,àî×Et Ÿé¶BH€ Õ[ü±64M@ÔSÌM7dÐl5-ÄÙU܍´©zߌ3Ô€3ž„ „ ¶ÛPô½5×g› êÚ˜kN„Ý…0Îj4€Ìë°“#{þÕ3S2çKÜ'ợlø¼Ú2K{° {Û¶?žm𸧠ËI¼nEò='êüóºè^üæÃ_Û=°óž‚ì#Oý¿Í'¡½áo..ÏYìnüñCœO±Áa¿¢Kô½o,üÄËbö²çºíï{ËC Ú— "”Ï{ËK ÍÒw„õ±Oz dÕ¨à:$ ƒô—«v»] A#ð «€¿šéz)Rx׿ˆ¥‚d``èw-îyÏf×K!ð€þ­Ð|ìPľ„=Ì`ý(f” 'Pa ¥ÐBJa%Ðâf§„%Š¡}FàáÝ×6>ÉäŠG"éŽè=ø!oа^FP¼Ø©Q„ÀCÙÁ`(Ž\ÄÝ® ©Â$<n@dÄ E#ììUÒI! ‚#lù‹`k¦ÐÇ'Rró’ZýNBÈMF Í[¤+‹ðɈ-áwj¨¥þ8¾rá ,VÂh„"|½œ=×G_¦Ñ™EØ 0i*%̲˜Æda0mV‚k¾)›;„&6 p>ÓjK “¦Ç# âDÂ:ûc?:R Ó¬fÞéI-Ì“•Ã<ä=™Ï7˜3œ¨˜c2ŒW ,ˆ”8(T™P‰F¡Jhç"‚ ; 403WebShell
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Current File : /opt/alt/alt-nodejs19/root/usr/include/unicode/stringtriebuilder.h
// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2010-2012,2014, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  stringtriebuilder.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010dec24
*   created by: Markus W. Scherer
*/

#ifndef __STRINGTRIEBUILDER_H__
#define __STRINGTRIEBUILDER_H__

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/uobject.h"

/**
 * \file
 * \brief C++ API: Builder API for trie builders
 */

// Forward declaration.
/// \cond
struct UHashtable;
typedef struct UHashtable UHashtable;
/// \endcond

/**
 * Build options for BytesTrieBuilder and CharsTrieBuilder.
 * @stable ICU 4.8
 */
enum UStringTrieBuildOption {
    /**
     * Builds a trie quickly.
     * @stable ICU 4.8
     */
    USTRINGTRIE_BUILD_FAST,
    /**
     * Builds a trie more slowly, attempting to generate
     * a shorter but equivalent serialization.
     * This build option also uses more memory.
     *
     * This option can be effective when many integer values are the same
     * and string/byte sequence suffixes can be shared.
     * Runtime speed is not expected to improve.
     * @stable ICU 4.8
     */
    USTRINGTRIE_BUILD_SMALL
};

U_NAMESPACE_BEGIN

/**
 * Base class for string trie builder classes.
 *
 * This class is not intended for public subclassing.
 * @stable ICU 4.8
 */
class U_COMMON_API StringTrieBuilder : public UObject {
public:
#ifndef U_HIDE_INTERNAL_API
    /** @internal */
    static int32_t hashNode(const void *node);
    /** @internal */
    static UBool equalNodes(const void *left, const void *right);
#endif  /* U_HIDE_INTERNAL_API */

protected:
    // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
    // or else the compiler will create a public default constructor.
    /** @internal */
    StringTrieBuilder();
    /** @internal */
    virtual ~StringTrieBuilder();

#ifndef U_HIDE_INTERNAL_API
    /** @internal */
    void createCompactBuilder(int32_t sizeGuess, UErrorCode &errorCode);
    /** @internal */
    void deleteCompactBuilder();

    /** @internal */
    void build(UStringTrieBuildOption buildOption, int32_t elementsLength, UErrorCode &errorCode);

    /** @internal */
    int32_t writeNode(int32_t start, int32_t limit, int32_t unitIndex);
    /** @internal */
    int32_t writeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex, int32_t length);
#endif  /* U_HIDE_INTERNAL_API */

    class Node;

#ifndef U_HIDE_INTERNAL_API
    /** @internal */
    Node *makeNode(int32_t start, int32_t limit, int32_t unitIndex, UErrorCode &errorCode);
    /** @internal */
    Node *makeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex,
                            int32_t length, UErrorCode &errorCode);
#endif  /* U_HIDE_INTERNAL_API */

    /** @internal */
    virtual int32_t getElementStringLength(int32_t i) const = 0;
    /** @internal */
    virtual char16_t getElementUnit(int32_t i, int32_t unitIndex) const = 0;
    /** @internal */
    virtual int32_t getElementValue(int32_t i) const = 0;

    // Finds the first unit index after this one where
    // the first and last element have different units again.
    /** @internal */
    virtual int32_t getLimitOfLinearMatch(int32_t first, int32_t last, int32_t unitIndex) const = 0;

    // Number of different units at unitIndex.
    /** @internal */
    virtual int32_t countElementUnits(int32_t start, int32_t limit, int32_t unitIndex) const = 0;
    /** @internal */
    virtual int32_t skipElementsBySomeUnits(int32_t i, int32_t unitIndex, int32_t count) const = 0;
    /** @internal */
    virtual int32_t indexOfElementWithNextUnit(int32_t i, int32_t unitIndex, char16_t unit) const = 0;

    /** @internal */
    virtual UBool matchNodesCanHaveValues() const = 0;

    /** @internal */
    virtual int32_t getMaxBranchLinearSubNodeLength() const = 0;
    /** @internal */
    virtual int32_t getMinLinearMatch() const = 0;
    /** @internal */
    virtual int32_t getMaxLinearMatchLength() const = 0;

#ifndef U_HIDE_INTERNAL_API
    // max(BytesTrie::kMaxBranchLinearSubNodeLength, UCharsTrie::kMaxBranchLinearSubNodeLength).
    /** @internal */
    static const int32_t kMaxBranchLinearSubNodeLength=5;

    // Maximum number of nested split-branch levels for a branch on all 2^16 possible char16_t units.
    // log2(2^16/kMaxBranchLinearSubNodeLength) rounded up.
    /** @internal */
    static const int32_t kMaxSplitBranchLevels=14;

    /**
     * Makes sure that there is only one unique node registered that is
     * equivalent to newNode.
     * @param newNode Input node. The builder takes ownership.
     * @param errorCode ICU in/out UErrorCode.
                        Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==NULL.
     * @return newNode if it is the first of its kind, or
     *         an equivalent node if newNode is a duplicate.
     * @internal
     */
    Node *registerNode(Node *newNode, UErrorCode &errorCode);
    /**
     * Makes sure that there is only one unique FinalValueNode registered
     * with this value.
     * Avoids creating a node if the value is a duplicate.
     * @param value A final value.
     * @param errorCode ICU in/out UErrorCode.
                        Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==NULL.
     * @return A FinalValueNode with the given value.
     * @internal
     */
    Node *registerFinalValue(int32_t value, UErrorCode &errorCode);
#endif  /* U_HIDE_INTERNAL_API */

    /*
     * C++ note:
     * registerNode() and registerFinalValue() take ownership of their input nodes,
     * and only return owned nodes.
     * If they see a failure UErrorCode, they will delete the input node.
     * If they get a NULL pointer, they will record a U_MEMORY_ALLOCATION_ERROR.
     * If there is a failure, they return NULL.
     *
     * NULL Node pointers can be safely passed into other Nodes because
     * they call the static Node::hashCode() which checks for a NULL pointer first.
     *
     * Therefore, as long as builder functions register a new node,
     * they need to check for failures only before explicitly dereferencing
     * a Node pointer, or before setting a new UErrorCode.
     */

    // Hash set of nodes, maps from nodes to integer 1.
    /** @internal */
    UHashtable *nodes;

    // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
    // it is needed for layout of other objects.
    /**
     * @internal
     * \cond
     */
    class Node : public UObject {
    public:
        Node(int32_t initialHash) : hash(initialHash), offset(0) {}
        inline int32_t hashCode() const { return hash; }
        // Handles node==NULL.
        static inline int32_t hashCode(const Node *node) { return node==NULL ? 0 : node->hashCode(); }
        // Base class operator==() compares the actual class types.
        virtual bool operator==(const Node &other) const;
        inline bool operator!=(const Node &other) const { return !operator==(other); }
        /**
         * Traverses the Node graph and numbers branch edges, with rightmost edges first.
         * This is to avoid writing a duplicate node twice.
         *
         * Branch nodes in this trie data structure are not symmetric.
         * Most branch edges "jump" to other nodes but the rightmost branch edges
         * just continue without a jump.
         * Therefore, write() must write the rightmost branch edge last
         * (trie units are written backwards), and must write it at that point even if
         * it is a duplicate of a node previously written elsewhere.
         *
         * This function visits and marks right branch edges first.
         * Edges are numbered with increasingly negative values because we share the
         * offset field which gets positive values when nodes are written.
         * A branch edge also remembers the first number for any of its edges.
         *
         * When a further-left branch edge has a number in the range of the rightmost
         * edge's numbers, then it will be written as part of the required right edge
         * and we can avoid writing it first.
         *
         * After root.markRightEdgesFirst(-1) the offsets of all nodes are negative
         * edge numbers.
         *
         * @param edgeNumber The first edge number for this node and its sub-nodes.
         * @return An edge number that is at least the maximum-negative
         *         of the input edge number and the numbers of this node and all of its sub-nodes.
         */
        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
        // write() must set the offset to a positive value.
        virtual void write(StringTrieBuilder &builder) = 0;
        // See markRightEdgesFirst.
        inline void writeUnlessInsideRightEdge(int32_t firstRight, int32_t lastRight,
                                               StringTrieBuilder &builder) {
            // Note: Edge numbers are negative, lastRight<=firstRight.
            // If offset>0 then this node and its sub-nodes have been written already
            // and we need not write them again.
            // If this node is part of the unwritten right branch edge,
            // then we wait until that is written.
            if(offset<0 && (offset<lastRight || firstRight<offset)) {
                write(builder);
            }
        }
        inline int32_t getOffset() const { return offset; }
    protected:
        int32_t hash;
        int32_t offset;
    };

#ifndef U_HIDE_INTERNAL_API
    // This class should not be overridden because
    // registerFinalValue() compares a stack-allocated FinalValueNode
    // (stack-allocated so that we don't unnecessarily create lots of duplicate nodes)
    // with the input node, and the
    // !Node::operator==(other) used inside FinalValueNode::operator==(other)
    // will be false if the typeid's are different.
    /** @internal */
    class FinalValueNode : public Node {
    public:
        FinalValueNode(int32_t v) : Node(0x111111u*37u+v), value(v) {}
        virtual bool operator==(const Node &other) const override;
        virtual void write(StringTrieBuilder &builder) override;
    protected:
        int32_t value;
    };
#endif  /* U_HIDE_INTERNAL_API */

    // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
    // it is needed for layout of other objects.
    /**
     * @internal 
     */
    class ValueNode : public Node {
    public:
        ValueNode(int32_t initialHash) : Node(initialHash), hasValue(false), value(0) {}
        virtual bool operator==(const Node &other) const override;
        void setValue(int32_t v) {
            hasValue=true;
            value=v;
            hash=hash*37u+v;
        }
    protected:
        UBool hasValue;
        int32_t value;
    };

#ifndef U_HIDE_INTERNAL_API
    /** 
     * @internal 
     */
    class IntermediateValueNode : public ValueNode {
    public:
        IntermediateValueNode(int32_t v, Node *nextNode)
                : ValueNode(0x222222u*37u+hashCode(nextNode)), next(nextNode) { setValue(v); }
        virtual bool operator==(const Node &other) const override;
        virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
        virtual void write(StringTrieBuilder &builder) override;
    protected:
        Node *next;
    };
#endif  /* U_HIDE_INTERNAL_API */

    // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
    // it is needed for layout of other objects.
    /**
     * @internal 
     */
    class LinearMatchNode : public ValueNode {
    public:
        LinearMatchNode(int32_t len, Node *nextNode)
                : ValueNode((0x333333u*37u+len)*37u+hashCode(nextNode)),
                  length(len), next(nextNode) {}
        virtual bool operator==(const Node &other) const override;
        virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
    protected:
        int32_t length;
        Node *next;
    };

#ifndef U_HIDE_INTERNAL_API
    /**
     * @internal 
     */
    class BranchNode : public Node {
    public:
        BranchNode(int32_t initialHash) : Node(initialHash) {}
    protected:
        int32_t firstEdgeNumber;
    };

    /**
     * @internal 
     */
    class ListBranchNode : public BranchNode {
    public:
        ListBranchNode() : BranchNode(0x444444), length(0) {}
        virtual bool operator==(const Node &other) const override;
        virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
        virtual void write(StringTrieBuilder &builder) override;
        // Adds a unit with a final value.
        void add(int32_t c, int32_t value) {
            units[length]=(char16_t)c;
            equal[length]=NULL;
            values[length]=value;
            ++length;
            hash=(hash*37u+c)*37u+value;
        }
        // Adds a unit which leads to another match node.
        void add(int32_t c, Node *node) {
            units[length]=(char16_t)c;
            equal[length]=node;
            values[length]=0;
            ++length;
            hash=(hash*37u+c)*37u+hashCode(node);
        }
    protected:
        Node *equal[kMaxBranchLinearSubNodeLength];  // NULL means "has final value".
        int32_t length;
        int32_t values[kMaxBranchLinearSubNodeLength];
        char16_t units[kMaxBranchLinearSubNodeLength];
    };

    /**
     * @internal 
     */
    class SplitBranchNode : public BranchNode {
    public:
        SplitBranchNode(char16_t middleUnit, Node *lessThanNode, Node *greaterOrEqualNode)
                : BranchNode(((0x555555u*37u+middleUnit)*37u+
                              hashCode(lessThanNode))*37u+hashCode(greaterOrEqualNode)),
                  unit(middleUnit), lessThan(lessThanNode), greaterOrEqual(greaterOrEqualNode) {}
        virtual bool operator==(const Node &other) const override;
        virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
        virtual void write(StringTrieBuilder &builder) override;
    protected:
        char16_t unit;
        Node *lessThan;
        Node *greaterOrEqual;
    };

    // Branch head node, for writing the actual node lead unit.
    /** @internal */
    class BranchHeadNode : public ValueNode {
    public:
        BranchHeadNode(int32_t len, Node *subNode)
                : ValueNode((0x666666u*37u+len)*37u+hashCode(subNode)),
                  length(len), next(subNode) {}
        virtual bool operator==(const Node &other) const override;
        virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
        virtual void write(StringTrieBuilder &builder) override;
    protected:
        int32_t length;
        Node *next;  // A branch sub-node.
    };

#endif  /* U_HIDE_INTERNAL_API */
    /// \endcond

    /** @internal */
    virtual Node *createLinearMatchNode(int32_t i, int32_t unitIndex, int32_t length,
                                        Node *nextNode) const = 0;

    /** @internal */
    virtual int32_t write(int32_t unit) = 0;
    /** @internal */
    virtual int32_t writeElementUnits(int32_t i, int32_t unitIndex, int32_t length) = 0;
    /** @internal */
    virtual int32_t writeValueAndFinal(int32_t i, UBool isFinal) = 0;
    /** @internal */
    virtual int32_t writeValueAndType(UBool hasValue, int32_t value, int32_t node) = 0;
    /** @internal */
    virtual int32_t writeDeltaTo(int32_t jumpTarget) = 0;
};

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif  // __STRINGTRIEBUILDER_H__

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